There are twelve different playable races, each with its own strengths, weaknesses and resource dependencies. Most buildings and units are created by spending resources, while some buildings and units can also be summoned by certain units. A game will usually end when all but one of the players has been defeated, although there are some minor differences depending on which victory condition is selected. Primarily a real-time strategy game, the main objective of Warlords Battlecry II is to build up a base and army in order to fight enemies. Gameplay In-game screenshot, showing the daemon race attacking the humans. Warlords Battlecry III, the sequel to the game, was released in 2004. The game was well received by critics and users alike, with an average score of 82/100 on Metacritic. There are twelve different playable races, each with their own type of Hero, buildings and resource dependencies. The player creates and assumes the role of a "Hero", and must take control of one of the twelve races and capture all 67 regions of the land in a non-linear manner. The game is set within the world of Etheria. The game requires the player to build buildings and create units in order to defeat the enemy, while sending their hero on optional quests. Warlords Battlecry II is a real-time strategy and role-playing game, developed by Strategic Studies Group (SSG) as the sequel to Warlords Battlecry.
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